#include <windows.h>
#include <GL\glut.h>
void myInit (void)
{
glClearColor(0.0,0.0,0.0,0.0); // sets background color to white
// sets a point to be 4x4 pixels
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 500.0, 0.0, 400.0); // the display area in world coordinates.
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT); // clears the screen
glColor3f(0.5f,0.5f,0.5f) ;// setsthe drawing colour
glPointSize(4.0);
glBegin(GL_POLYGON);
//bottom
glVertex2i (20, 20);
glVertex2i (320, 20);
//top
glVertex2i (20, 200);
glVertex2i (320, 200);
//left
glVertex2i (20, 200);
glVertex2i (20, 20);
//right
glVertex2i (320, 200);
glVertex2i (320, 20);
//glVertex2i (10, -50);
glEnd();
//Left Window
glColor3f(1.0f,0.0f,0.0f) ;
glPointSize(4.0);
glRectf(30,30,100,100);
//Right Window
glColor3f(1.0f,0.0f,0.0f) ;
glBegin(GL_POLYGON);
//bottom
glVertex2i (200,30);
glVertex2i (200, 100);
//top
glVertex2i (200, 100);
glVertex2i (300, 100);
//left
glVertex2i (300, 100);
glVertex2i (300, 30);
//right
glVertex2i (300, 30);
glVertex2i (200, 30);
//glVertex2i (10, -50);
glEnd();
//door
glColor3f(0.0f,0.0f,1.0f) ;
glBegin(GL_POLYGON);
//left
glVertex2i (120,30);
glVertex2i (120, 100);
//top
glVertex2i (120, 100);
glVertex2i (170, 100);
//right
glVertex2i (170, 100);
glVertex2i (170, 30);
//bottom
glVertex2i (120, 30);
glVertex2i (170, 30);
//glVertex2i (10, -50);
glEnd();
//Triangle
glColor3f(0.0f,1.0f,0.0f) ;
glBegin(GL_POLYGON);
//bottom
glVertex2i (20, 200);
glVertex2i (320, 200);
//top
glVertex2i (200, 310);
glVertex2i (320, 200);
//left
glVertex2i (20, 200);
glVertex2i (200, 310);
//glVertex2i (10, -50);
glEnd();
glFlush(); // sends all output to display;
}
int main (int argc, char **argv)
{
glutInit (&argc, argv); // to initialize the toolkit;
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); // sets the display mode
glutInitWindowSize (640, 480); // sets the window size
glutInitWindowPosition (10, 10); // sets the starting position for the window
glutCreateWindow ("My first OpenGL program!"); // creates the window and sets the title
glutDisplayFunc (myDisplay);
myInit(); // additional initializations as necessary
glutMainLoop(); // go into a loop until event occurs
return 0;
}
